Door Trigger Entity
The door entity trigger is used for controlling objects that act like doors although any basic movable object can be used collision detection is not in all the directions.
Name ,Mesh Scale X,Mesh Scale Y,Mesh Scale Z,Pos X,Pos Y,Pos Z,Rot X ,Rot Y ,Rot Z See General Attributes
Pacific to Entity
Object This attribute when clicked will bring up a dialog showing the available objects that can be moved only certain types of objects can be used in general they will be basic shape objects but GD will only show the ones that can be used.Axis Selection of the axis can be selected X Y and Z.
Distance Brings up a dialog where a value can be entered for the distance that the object will travel in the selected Axis a Positive value will move it in a positive direction and a Negative value will move it in the negative direction.
Speed This controls the speed the object will move across the distance.
Sound Brings up the Sound dialog where a sound can be selected when the Door Trigger is activated a little bit of experimentation is need here depending on the length of the sound and the speed and distance the object travels ideally the sound should start and the beginning of the movement and end and the end of the Distance.