General Attributes for Entities
Most Entities and Objects have attributes that are common here is a list .
Name
When
a new Entity or Object is created GD will
assign a generic name but this can be become confusing over time with
a big level so you can alter the name here for a more custom
one.
Mesh
Scale X Mesh Scale Y Mesh Scale Z
Brings
up a
dialog
where the actual size of the visible object (Mesh Actor) can be
altered option are available for X Y Z and All.
Pos
X,Pos
Y,Pos
Z,Rot
X
From
these settings values can be altered
manually as a direct value.
Rot
X ,Rot
Y ,Rot
Z
Presents
a
diaolg
that as fixed function for quick rotations such as 0 90 180 degrees.