General Attributes for Entities

Most Entities and Objects have attributes that are common here is  a list .

Name
When a new Entity or  Object  is  created  GD will assign a generic name but this can be become confusing over time with a big level so you can alter the name here for a more custom one.

Mesh Scale X Mesh Scale Y Mesh Scale Z
Brings up a dialog where the actual  size of the visible object (Mesh Actor) can be altered option are available for X Y Z and All.

Pos X,Pos Y,Pos Z,Rot X
From these settings values can be altered manually as a direct value.

Rot X
,Rot Y ,Rot Z
Presents a diaolg that as fixed function for quick rotations such as 0 90 180 degrees.