Sound Trigger Entity
The Sound
Entity trigger is used for triggering sounds in your game like ghost
sounds nosies in the backgrand a choice is available to have the Sound
entity always play the selected sound when in contact with it or a one
time only event.
Name ,Mesh Scale X,Mesh Scale Y,Mesh Scale Z,Pos X,Pos Y,Pos Z,Rot X ,Rot Y ,Rot Z See General Attributes
Pacific
to Entity
Sound Brings up a Sound Selection dialog for use with the Sound Trigger.
Re-Trigger Sets the state for triggering Yes = Retrigger No = On Shot.