Sound Trigger Entity

The Sound Entity trigger is used for triggering sounds in your game like ghost sounds nosies in the backgrand a choice is available to have the Sound entity always play the selected sound when in contact with it or a one time only event.

Name ,Mesh Scale X,Mesh Scale Y,Mesh Scale Z,Pos X,Pos Y,Pos Z,Rot X ,Rot Y ,Rot Z See General Attributes

Pacific to Entity
Sound
  Brings up a Sound Selection dialog for use with the Sound Trigger.

Re-Trigger Sets the state for triggering Yes = Retrigger No = On Shot.